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Introduction of Z-Move Splash on magikarp

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Introduction of Z-Move Splash on magikarp Empty Introduction of Z-Move Splash on magikarp

Post by Woyaojinkela Sat Apr 01, 2017 7:34 pm

Overview
Magikarp has a decent speed tier and it is amazingly fast under rain due to its ability swift swim
Magikarp is able to use Z-move splash, combining with flail and its speed, it is a very threatening wallbreaker
Magikarp is capable of using hydro pump, which adds to its unpredictability.
Its mono water typing is a great typing, being only weak to two things while having some important resistance like fire and ice


Magikarp @ Normalium Z  
Ability: Swift Swim  
EVs: 80 HP / 252 Atk / 176 Spe  
Adamant Nature  
- Splash  
- Flail  
- Bounce/Hydro Pump
- Tackle
Moves
Z-move splash turns magikarp's attack into 338 attack, which is very powerful combining with flail
Flail is your attack when your hp is 35.42%, that is when flail has 80 BP. It is a reliable move when your health is at 35.42%
Bounce: It is a good coverage to hit grass, bug and fighting type. It can help break through walls like chesnaught or kakuna. Alternatively hydro pump can be used to break through other physical walls like mega steelix, tyranitar or hippowdown. The downside is it does not get boosted by z-move splash
Tackle: Your main attack before your health goes below 35.42%. It is a reliable attack and is only resisted by rock, steel and ghost. Rock types also have to fear the threat of hydro pump. Frail ghost types like gengar also fear bounce after zmove splashing

Set Details:
80hp ensures that it will avoid a 2hko from Chansey,this way it can switch into chansey and set up z-splash.
Max attack and an adament nature makes it hit as hard as possible. If you are running hydro pump, a naughty nature should be used instead. Naughty is used because it is rare you would switch magikarp into a special attack, so decreasing special defense is not an issue.
+3 252+ Atk Magikarp Bounce vs. 252 HP / 252+ Def Chesnaught: 212-252 (55.7 - 66.3%) -- guaranteed 2HKO after Leftovers recovery
it can even 2hko gengar at +3 with a non supereffective coverage
+3 252+ Atk Magikarp Bounce vs. 0 HP / 0 Def Gengar: 127-150 (48.6 - 57.4%) -- 94.9% chance to 2HKO
Alternatively,if you need to break through steelix with hydro pump, 252attack/228 SpA/28 Speed with a naughty naturecan be used
228 SpA Magikarp Hydro Pump vs. 244 HP / 0 SpD Steelix: 176-210 (50 - 59.6%) -- guaranteed 2HKO

Usage Tip
Magikarp is fairly frail so it is wise to only switch it into defensive pokemon like chansey, who can not 3HKO it with seismic Toss. Magikarp shines only after setting up z-move splash, and it is also one shot. So you have to get rid of everything that is faster than it. It is also wise to get rid of the opponent's steel and ghost types too, as tackle and flail does not work on them very well. If you don't carry hydro pump, rock type needs to go too. You also need to get rid of anything that can take a hit. Magikarp is one of the best switchin against explosion, as it can save your teammate and make the opponent rage. Also, you want to always make your magikarp shiny, this way the opponent doesn't know if you have hydro pump or not, since it has to be shiny to have hydro pump. After setting up z-move splash, it is very powerful. It can even one shot kakuna after setting up. It can even potentially 2 hit ko a chikarita after setting up
+3 252+ Atk Magikarp Bounce vs. 0 HP / 0 Def Kakuna: 292-344 (126.4 - 148.9%) -- guaranteed OHKO
(292, 294, 298, 302, 306, 308, 312, 316, 318, 322, 326, 330, 332, 336, 340, 344)
+3 252+ Atk Magikarp Bounce vs. 156 HP / 160+ Def Eviolite Chikorita: 118-140 (43.7 - 51.8%) -- 11.3% chance to 2HKO
Team Option
Magikarp is a physical wall breaker, so special sweepers like magikarp's ability to remove special walls, like luring in chikarita, and hit it with a +3 bounce. Fire and flying types appreciates the hydro pump variants, as it lures in onix and gets rid of it. Mega rayquaza is also a good pokemon to remove groundon-primal's intense sun, then magikarp can hit it with a super effective hydro pump. If you are able to switch in mega rayquaza or kyogre primal to overwrite groudon-primal's weather, then use pelliper to summon rain, then after pelliper dies, you can safely switch in magikarp and it can actually 2hko groudon-primal with hydro pump. If played correctly, you would have only sacrificed 2 pokemon.
228 SpA Magikarp Hydro Pump vs. 248 HP / 252+ SpD Groudon-Primal in Rain: 292-348 (72.4 - 86.3%) -- guaranteed 2HKO

Other Option
Z-Move happy hour can be used if you want speed, but it is still outsped by choice scarf users and it needs the sheer power of splash. A focus sash flail set can also be used if you can baton pass it +6 attack and +6 speed. It is also very weak to hazards. A choice scarf set can be used to revenge kill things, if rain is in effect, with a jolly nature and max speed+choice scarf, it can outspeed big threats like choice scarf deoxys-speed and ninjask after a speed boost. However, groundon-primal can easily cancel out rain.

Checks And Counters:
Any thing that outspeeds: It's hard to let magikarp take an attack
Old Rod: Git fished
Rare Candy: You might accidentally evolve to gyarados



It is now or never, so I posted this XDXD
Woyaojinkela

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