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Megazard X team

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Megazard X team Empty Megazard X team

Post by Aeon Lovejoy Wed Feb 24, 2016 1:57 am

Hey guys, it has been a long time, but I want some zardx action. But is this team good enough?

Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Dragon Claw
- Dragon Dance
- Flare Blitz
- Roost

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Waterfall

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 172 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip

Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 72 Atk / 252 SpA / 184 Spe
Hasty Nature
- Dark Pulse
- Psychic
- Fire Punch
- Grass Knot

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
- Thunder Wave
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Post by Woyaojinkela Wed Feb 24, 2016 10:08 am

Good team n_n Kind of weak to bisharp but it is pretty balanced
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Post by Aeon Lovejoy Wed Feb 24, 2016 6:28 pm

Yeah, maybe I should replace hoopa for something else?
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Post by Woyaojinkela Fri Feb 26, 2016 8:59 am

i guess you can replace hoopa with mandibuzz even tho it is UU? Because mandibuzz handles bisharp well and gives you an extra hazard remover, considering choice locked rapid spin isn't that reliable.
skarmory instead of excadrill can work too
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